Ask what changes for the user
Features are not goals. Identify the before-and-after behavior the product should create.
The fastest way to waste design time is to start drawing before the problem is small enough to reason about. Discovery turns a vague request into a user task, constraints, edge cases and a measurable definition of done.
A clear brief should let design and engineering make decisions without repeatedly asking what the product is supposed to do.
Features are not goals. Identify the before-and-after behavior the product should create.
Business rules, legal constraints and technical limits are different from visual preferences.
No data, duplicate actions, invalid input, weak network and interrupted sessions should be considered early.
Everyone should be able to state what “working” means before implementation starts.
Capture stakeholders, audience, desired outcome and current pain.
Write the shortest successful user journey.
Identify platform, data, device, timeline and operational limits.
Ask what happens when the happy path breaks.
Choose what must be solved now and what can intentionally wait.