Start low fidelity
Solve structure cheaply before high-fidelity styling makes changes emotionally expensive.
Once the problem is clear, the job is to turn it into a coherent interaction system: information architecture, flow, visual hierarchy, reusable components and responsive behavior that all support the same task.
A high-quality mockup explains what happens at every important state and viewport—not just what the ideal desktop screen looks like.
Solve structure cheaply before high-fidelity styling makes changes emotionally expensive.
Map what the interface can be doing, not only what it looks like in the ready state.
Use fewer stronger decisions instead of many competing visual treatments.
Change interaction patterns when touch, width and attention require it.
Represent screens and decisions without visual polish.
Set grid, type, spacing, colors and interaction rules.
Design the highest-value and highest-risk journeys first.
Validate navigation, feedback, overlays and transitions.
Test touch, long content, small widths and component reflow.